Thursday, July 18, 2013

Idea #2: Mobile OS 'Distraction' Game

This game would be relatively simple graphics/imagery wise. However, the mental/puzzle teamwork aspect of the game would add it a challenging aspect and depth. Possible to be played solo, but easier with co-op play.

The hook: Players will guide 'daydream' doodles through levels where the setting is composed of class notes on a sheet of lined paper. Enemies will be the boring topics/concepts like mathematical equations, scientific theories, and grammatical symbols. The abilities/powers of the enemies will be based on their origin (i.e. E=MC2 will be two blob copies that will continue to replicate the longer players take to defeat them. +, -, x, and division symbols adding to damage taken, subtracting from damage done, etc).

Each selectable character will have their own unique abilities that will prove useful in different scenarios and allow for multiple methods of defeating a certain level. More powerful abilities are accessed as 'trash' baddies are defeated.



The levels will be modified pages of 'notes'. Here are some ref images pulled from Google Images:





More to come!