Sunday, August 18, 2013

Vigilante Rush Game Type reference doodles



Gameplay:

-2 Dimensional
-Side Scrolling
-Beat em up (Similar to Castle Crashers, Double Dragon, or Dragon Crown)

-Players will choose from one of two playable characters (Cobalt or Kayzar)
-Will advance through progressively more challenging levels
-The Storyline will develop as the game progresses until end boss/game end/story end

Combat:

-Players will encounter varying number of enemies varying in characteristics and abilities (Thugs, agents, and aliens)
-Using abilities unique to each character, players will defeat the enemies and advance

-Cobalt uses primarily hand-to-hand (Brawler) style, but will also use pistols/shotguns/machineguns dropped by enemies.
-Kayzar will only use the Big F'n Sword

The Hook:

-Players will engage in intense, fast paced, action packed, visually stimulating, beautifully animated, side scrolling, beat em up game play! Either by themselves or with friends! (Will support co-op, local and online multiplayer)








Vigilante Rush New/Revised Title Graphic


Vigilante Rush Backtory/Narrative


Migler City, 2040. Corporations have risen to heights of unsurpassable power. Their influences are protected by the armies of experimental clone soldiers as well as the debt strangled, poverty driven youth of local slums. Two men have had enough. It is time to stand up against them, and return the power back to the people. Combat and destroy the unlawful oppression of the corrupt corporations as either Charlie ‘ Cobalt’ Simmons, an estranged, mysterious soldier; or as Kayzar Suelee, a Migler City native and talented swordsman, intenton freeing his hometown from the suffocating clutches of imperial commercialism!  It is time they are held accountable for thier crimes against the people! It is time for vigilante justice!

Tuesday, August 13, 2013

vigilante RUSH Cover Layout (Presentation Tangible Element)


Work in progress, possible game case cover layout... will be the tangible element for final crit/presentation

Friday, July 26, 2013

Sketch Updates for Game Idea #1




     

Cobalt Body/Face/Outfit Sketches:



           




Cobalt Outfits (Detailed):



 


  

  


Possible Second Playable Character Sketch:


Background Sketch:


Weaponry (Player/Enemies):























 








 








         

Friday, July 19, 2013

Updates for 'Beat-em-up' (#1)

A sketch vomit page for potential motions/actions of characters/enemies:


A sketch of Cobalt's weapon of choice (pistol):






Some anatomy reference images/ideas/concepts/studies (pulled from FX Magazine):








Thursday, July 18, 2013

Canvas Rider Track!

Link to my Canvas Rider Track!



http://www.kanogames.com/free-rider-3/track/23039-ssltrack1

Idea #3: 2D, Side Scrolling, Robot Shooter

Basic 2d side scrolling shooter with a cute little robot capable of MASS destruction. Probably have the death animations of enemies/methods to kill them be pretty brutal.



Possibly more to come >.>

Idea #2: Mobile OS 'Distraction' Game

This game would be relatively simple graphics/imagery wise. However, the mental/puzzle teamwork aspect of the game would add it a challenging aspect and depth. Possible to be played solo, but easier with co-op play.

The hook: Players will guide 'daydream' doodles through levels where the setting is composed of class notes on a sheet of lined paper. Enemies will be the boring topics/concepts like mathematical equations, scientific theories, and grammatical symbols. The abilities/powers of the enemies will be based on their origin (i.e. E=MC2 will be two blob copies that will continue to replicate the longer players take to defeat them. +, -, x, and division symbols adding to damage taken, subtracting from damage done, etc).

Each selectable character will have their own unique abilities that will prove useful in different scenarios and allow for multiple methods of defeating a certain level. More powerful abilities are accessed as 'trash' baddies are defeated.



The levels will be modified pages of 'notes'. Here are some ref images pulled from Google Images:





More to come!


Idea #1: Old School, Side-Scrolling 'Beat-em-up'!

First idea I toyed with was a 2D, side-scrolling 'beat-em-up' (similar to the old Double Dragon/Gauntlet/X-Men: Children of the Atom games http://www.youtube.com/watch?v=ymei8s35XDs ), based in a universe with characters and stories I have been developing for a long time. The concept is pretty simple, move from left to right, beating up henchmen, gaining abilities, and taking down a big boss at the end. It would be 1-4 players (co-op rules!). Here are some pic/sketches of ideas for the game:

Charlie 'Cobalt' Simmons; Your average run-of-the mill, American hero. Primarily prefers to use his fists, but is also a skilled marksman and in a pinch will throw around some lead.

Cobalt would be one of the main characters players could select.







Sketches of potential henchmen:

Thugs/Agents/Aliens (boss)














Sketch of the alien/scientifically manufactured enemy/boss. I like the idea of leaving it a blank canvas, potentially giving it the ability to mimic player/character abilities and use it against them.
















The setting/environment of the game would be on the streets of a city (yet to be named), so here are some reference images gathered (sketches/concepts will be drawn based on them). (Pulled from Google Images.)


















Reference images of outfits/gear of henchmen (pulled from conceptartworld.com ):














Tons more ref images/sketches to come!