GFA Musings/Inspirations/Concept Sketches
Sunday, August 18, 2013
Vigilante Rush Game Type reference doodles
Gameplay:
-2 Dimensional
-Side Scrolling
-Beat em up (Similar to Castle Crashers, Double Dragon, or Dragon Crown)
-Players will choose from one of two playable characters (Cobalt or Kayzar)
-Will advance through progressively more challenging levels
-The Storyline will develop as the game progresses until end boss/game end/story end
Combat:
-Players will encounter varying number of enemies varying in characteristics and abilities (Thugs, agents, and aliens)
-Using abilities unique to each character, players will defeat the enemies and advance
-Cobalt uses primarily hand-to-hand (Brawler) style, but will also use pistols/shotguns/machineguns dropped by enemies.
-Kayzar will only use the Big F'n Sword
The Hook:
-Players will engage in intense, fast paced, action packed, visually stimulating, beautifully animated, side scrolling, beat em up game play! Either by themselves or with friends! (Will support co-op, local and online multiplayer)
Vigilante Rush Backtory/Narrative
Migler
City, 2040. Corporations have risen to heights of unsurpassable power. Their
influences are protected by the armies of experimental clone soldiers as well
as the debt strangled, poverty driven youth of local slums. Two men have had
enough. It is time to stand up against them, and return the power back to the
people. Combat and destroy the unlawful oppression of the corrupt corporations
as either Charlie ‘ Cobalt’ Simmons, an estranged, mysterious soldier; or as Kayzar Suelee, a Migler City
native and talented swordsman, intenton freeing his hometown from the
suffocating clutches of imperial commercialism!
It is time they are held accountable for thier crimes against the people! It is time
for vigilante justice!
Tuesday, August 13, 2013
vigilante RUSH Cover Layout (Presentation Tangible Element)
Work in progress, possible game case cover layout... will be the tangible element for final crit/presentation
Monday, August 12, 2013
Thursday, August 1, 2013
Tuesday, July 30, 2013
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